It’s been almost 20 years since the original Unity game engine opened up to developers, kickstarting a mission to democratise game development. The industry has come a long way since then, from ...
In my 6th article I have presented the Chain of Responsibility pattern, which is great for processing incoming messages. But so far we haven't talked about receiving messages. Therefore, I would like ...
The Event Aggregator pattern allows publishers and subscribers to communicate through events even though they are not directly related. Therefore, the pattern could also be a good replacement for the ...
Recently I have used a plugin that heavily relies on editor scripts that extends the functionality of the inspector from Runtime Assembly. This means I heavily use the preprocessor directive in ...
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