简单来说,作用与OpenGL和DirectX类似,Vulkan是一个由Khronos Group所开发,2015年正式发布的跨平台、低开销、高性能的图形和计算API。 它主要是面向各种图形软件和游戏开发人员的,旨在提供对图形硬件的更直接和更高效的访问开发,以满足开发各种现代游戏和其他 ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...
The best choice of Graphics API comes down to two key factors: how old your graphics card is and what kind of visual experience you want to have. In general, DirectX 11 is the best choice for anyone ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
The Vulkan graphics API designed as an open rival to Microsoft’s DirectX 12 just added another feather to its cap, and boy, it’s a doozy. Vulkan’s still in beta mode with Dota 2 so there are a few ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
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