其实,去年的OpenGL ES 3.1就可以算作OpenGL 4.x规范的子集,将很多功能带到了移动端,比如计算渲染、独立渲染对象、间接绘制命令、增强纹理等等。 OpenGL ES 3.2则继续走这条路,并宣称适应绝大多数移动设备、消费电子设备、车载设备。 OpenGL ES 3.2基本上就是取代 ...
使用微信扫码将网页分享到微信 OpenGL 规范被广泛用于 PC 和移动设备。在昨天的 SIGGRAPH 2012 大会上,OpenGL 背后公益性组织科纳斯组织(Khronos Group)公布了新版本: 面对移动领域的 OpenGL ES 版本更新到 3.0; 面对桌面领域的 OpenGL 版本更新到 4.3; 可运用在增强 ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
维基百科)的第二天, Khronos Group( 科纳斯组织),OpenGL 标准背后的非盈利组织,宣布推出OpenGL 4.3和移动设备专用的 OpenGL ES 3.0标准。 OpenGL本身针对移动端和桌面端有多个版本,它是开发iPhone、Android以及很多控制器和桌面系统3D图形应用和游戏的重要标准之一。
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the ...
Danish/UK middleware company Unity Technologies has just released version 3 of its integrated and cross platform Unity game engine. While the focus is mainly on web and console features, there are ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...